Such is the case for three Ubisoft free-to-play online games, where had their servers shuttered over the last week. In this era of always-online gaming, one of the inevitable truths is that all severs will eventually come to a close. Several Ubisoft free-to-play online games, including The Mighty Quest For Epic Loot, are getting shut down. The mighty quest for epic loot steam android#The game was initially launched on PC in 2013, before being terminated in 2016 and relaunched on Android mobile devices in 2017. The Mighty Quest for Epic Loot is a Free-to-Play online dungeon-crawling hack ‘n slash from Ubisoft Montreal, that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game! It falls into the diablo genre and provides it own touch with more satirical approach. To check out the game for yourself head on over to their website for more information.Ikariam gr. The mighty quest for epic loot steam Patch#Previous patch notes implied that they’ve made it better than it was before, and all we can hope for is an upward trend. The pieces are all there, the game’s technically proficient, but there’s enough dragging the experience down that, from now onwards, my time with the game is probably just going to be spent reading patch notes, hoping that they’ll have fixed the grind. I started playing The Mighty Quest for Epic Loot with a light heart, ready to click on monsters and get items and make sweet dungeons. Seeing it push its horrible maw into the sort of game that has a standalone client is terrible. This is the sort of thing I’d expect out of a Facebook game, and can barely tolerate there. The mighty quest for epic loot steam upgrade#You’ll have to check your mines for resources every few hours, and you’ll need to stop playing for hours when you need to upgrade a training room, or some other progress bottleneck. You can’t place rooms without upgrading the architect, you can’t place monsters without upgrading the portal, and you can’t make your monsters any good at holding people off without upgrading the research station that lets you upgrade the monsters.Īll of this upgrading takes the resources you grind for, which isn’t so bad, and a lot of time, which is worse. There’s a bit more room for cleverness, though you’re still beholden to the upgrade-based infrastructure of your dungeon. While the monster designs are clever, they just don’t communicate the joy of killing a skeleton and getting a sweet sword out of it when they’re just designed to bog you down.ĭefense fares better, but it’s still hurt by the game’s design and tendency towards encouraging grinds and long waits. The defensive golems who render themselves invulnerable are remarkably obnoxious, as are the resurrection shamans who sneak behind you to raise their dead allies, not to mention their upgraded mini-boss versions. Soon, I had to grind dungeons under my level in order to get the gold I needed to buy the gear to even begin to face and complete equal level dungeons.Īlong the way, as you grind dungeons, the monsters and traps placed to slow you down stop being novel challenges and just become frustrating. It sounds fun, and for a while, it is! Unfortunately, the defenses of dungeons scale up faster than the ability to overcome them, or at least, they did for me. If you survive to the end of the dungeon, you keep the items you picked up, and if you got to the end in time, you get some of the dungeon owner’s gold and life force, too. You’re given four abilities, in addition to your basic attack, putting it on the simpler side of the loot-collecting game spectrum. When you’re on the attack, it plays in the mode of Diablo. There’s a little bit of haze there, like rooms being placed using gold, but it basically comes down to collecting and spending the attack and defend resources to boost your situation. To attack, you get gold to improve your hero with items and class training, and to defend, you build traps and place monsters, using life force. You’re in Opulencia, a kingdom in the sky, there to raid other castles, and use the spoils to improve the defenses of your own home. What could possibly go wrong? It turns out that the hidden third component, Facebook-style monetization and time-sinks, are what could go wrong, and while Ubisoft still has time to fix this, numerous design and balance issues turn what could be a joyful kill-and-loot, design-and-plan romp into a grind-filled slog. I had seen it at E3, and the idea of a Diablo-like loot collecting game combined with Dungeon Master-style dungeon creation together in a player versus player got me incredibly excited. When I got the chance to play The Mighty Quest for Epic Loot, I leaped at it.
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